Grimelda Fun House

Grimelda Fun House

Explore the zany world of Grimelda Fun House, a 3D platforming adventure starring the lovable giant zombie, Grimelda. Collect shakes, dodge wild obstacles, and save up to upgrade in this thrilling fun house escapade. With daily rewards and rare collectible cards to unlock new skins, every day is a new, exciting journey!

Tips & Tricks for Grimelda Fun House

Guide Grimelda, the giant purple zombie, through a zany 3D fun house as you collect shakes, avoid obstacles, and uncover daily rewards while chasing exclusive skin-unlocking cards.

What Makes This Game Special

- Collect shakes and dodge quirky obstacles
- Accumulate shakes to unlock exciting upgrades that enhance your gameplay
- Return daily for bonus shakes and unique rewards to keep the fun going
- Collect new cards to unlock a variety of fun skins for Grimelda

Who worked on the game’s development?

The organization behind this game's creation is MarketJS.

Does the game use an engine like Defold for its development process?

The game was built using the Javascript game engine.

What is the game’s main category or type?

This game is a Adventure, Agility type in terms of gameplay style.

Which descriptive tags are used for this game?

Tags relevant to the gameplay experience are 3d, arcade, singleplayer.

For which gender is this game primarily intended?

The game is geared towards Male & Female players.

Is any form of inhumane behavior present in the game?

Yes, the game contains scenes or actions that can be considered cruel in Grimelda Fun House.

Does this game work well on mobile phones and other portable devices?

Yes, Grimelda Fun House is designed for mobile play.

What age groups does this game cater to?

The game appeals most to age groups Teens, Young Adults, Adults.

Does the gameplay involve any bloody scenes or content?

No, there is no depiction of blood in Grimelda Fun House’s gameplay.

Is the game appropriate for a younger age group?

No, the content in Grimelda Fun House is not suitable for kids.
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